Business Insider is not my favorite source for Apple news, they are one of those sources who have a pretty obvious anti-Apple bias, and still post advice on how Apple would be so much more successful if they did business more like Dell, HP, and Microsoft.
The hype for iPhone 8 has definitely slowed down current handset purchases, but one thing that seems to be missing from a lot of analyses is the dramatic change in how carriers offer handsets in the US since the iPhone 6 introduction. Most of the US carriers are no longer fully subsidizing phones, which means that the old cycle of automatically getting a new phone when you are eligible is no longer a factor.
Personally, I’m overdue for an upgrade. I want a better camera, I want the M2 motion processor so that I can include stair climbing in my Health app, and I want force-touch and Apple Pay. However, now, it’s much more confusing to buy a new phone, so I’ve held off on replacing my iPhone 5S, which still runs iOS 10 like a champ. Do I wait for the new announcements or get something now? Should I wait until WWDC at least?
Let’s face it, most of our devices are good enough these days. If it isn’t effortless and free to upgrade, we aren’t going to do it without a substantial benefit for our trouble. The market is different now from the days of explosive iPhone sales growth, and I think analysts are overlooking Apple’s ability to sell some of their devices twice via their own phone plan and high-quality refurbishing program.
So, I’m not panicking about the stock, even if the price goes down, Apple has the lowest P/E ratio in their sector and a pretty solid and profitable business. But I still can’t make up my mind about when I’ll replace my current phone.
Seriously, WordPress has been pushing out a lot of maintenance releases, enough that I have been caught with a pending update more often than not when I want to make a posting.
I’m very happy that they went to an automatic update strategy that doesn’t require special server permissions. The update scripts are also really solid — my update from 2.x to 4.x used their auto-update, and it just worked, to my shock. The smaller updates have been painless as well. Given all the security concerns around blogging software in general, I’m happy that I can keep up to date easily.
Just got a notification from Apple that they are offering an Activity achievement on Saturday, which is Earth Day. To get it, you need to get 30 minutes of outdoor exercise with your Apple Watch. This unlocks a badge in Activity, as well as some special iMessage graphics.
I think this marks the third such challenge they’ve offered, with the first two being Thanksgiving (5k of walking) and January/NewYear ( a full week meeting your move goal in January).
Macrumors, AppleInsider, and other Apple news sites have more details.
I wish they would step up these rewards. Gamification is really helpful, and Apple hasn’t taken advantage of it to the extent that Nike and other vendors have.
Just got exposed to the idea of a “Bullet Journal”, which is a method for organizing your tasks in a running analog notebook. http://bulletjournal.com has the details of what is a fairly basic but effective system.
There’s a certain appeal to it — a lot of the examples that people have posted on YouTube incorporate the sort of creativity one sees with mind-mapping, and some complain that the journal is more like a scrapbook for some. It’s analog, so not subject to battery life, hacking, theft, hardware failure, etc.
My immediate thoughts:
You definitely need to always have a pen with you as well as the journal
You don’t need a specific notebook to do it, but people have their favorites, like Moleskine or Leuchtturm 1917.
It seems like you should also have a flat ruler or template rubber banded to the notebook as well, because you need to draw lines.
The core system is pretty simple, but people seem to be extending it a lot, doing things like drawing a calendar grid, a habit tracking grid, making special lists.
If you aren’t very organized, I could see this getting out of your control pretty quickly.
It doesn’t have a backup, and it is subject to “hardware failure” of sorts (coffee spill, loss, etc.)
At the end of the month, you have to migrate unfinished tasks, and set up your month plan, etc. That seems time-consuming, especially if you are drawing stuff.
Of course, I’m immediately thinking that this would be much better automated as an app. Big surprise there, I guess, but there seems to be a lot of time spent doing it, and it seems best for people who only have a few things to track.
Going to look into this further, because it seems like it would be a nice programming exercise.
I love American Science and Surplus, the Chicago retailer of magnets, science gear, and just plain weird stuff. If you ever get a chance to visit their showroom, do it — it’s a treat, and the brick and mortar location has all the charm of their print catalog, with its witty copy and hand-drawn product photos.
I bring this up because today’s new product announcement is a reissue of one of my favorite toys as a kid, the Spirograph. Originally marketed in the 60s and 70s by Kenner, Spirograph was a set of gears with holes in them that let you draw elaborate geometric patterns.
Apple has been quietly changing the App Store under the hood for a while — approval times are now dramatically lower, and the tools for submission and management of apps have been actively changing for months. I personally have noticed changes to the iTunes Connect user interface and features, sometimes in the middle of a day.
Their major change is long overdue, and will help make independent development more viable. The main feature is the expansion of subscription pricing to a wider range of apps, and support for different tiers of subscriptions. The system will make it possible to offer trail versions, for one thing, and the revenue split on subscription apps will be 85/15 for subscriptions over a year old.
In addition, there will be the ability to pay for ad placement in search results. This, of course, will benefit large publishers a lot, but it also helps even the playing field for indie apps.
It’s always been challenging to make a living from an independent app on the App Store. The ‘pay once’ model has made it tough for developers to set a price and build a sustainable business — raising the potential revenue per customer makes it possible to build a high quality app and keep improving it over time.