WWDC Keynote is tomorrow. Keen to see what gets announced. I’m always a bit perplexed at announcements of things like Apple Music at these events, since they don’t really put money in developers’ pockets. Hardware announcements are somewhat more relevant, though not always. However, the ecosystem is important, and Apple has opened up so much of it lately, which gives developers new venues (tvOS, iMessage), and helps Apple increase their services revenue. That’s what I want to hear about, along with more information on what is possible with Apple’s tools and SDK.
Stuff I’d like to see:
An expansion of tvOS to include a class of screensaver apps — I have app ideas that would work better as screensavers than apps that the user explicitly launches. If you want Apple TV to be a hub, then you need to support it as such with features like alarms that wake it up and launch specific apps, the ability to designate apps as a screensaver. I’d like my Apple TV to launch in the morning, perhaps playing an Apple Music playlist, or an app I’ve purchased that shows weather, traffic, or other stuff.
Apple’s developer support really needs further expansion — I’d like to see more developer outreach via the Apple Store locations around the world. WWDC is inaccessible to most, so using the stores to help developers would be a big win, and help developers network and raise the level of software produced.
iOS for iPad really needs more features that focus on making tablet apps. Split screen mode and picture in picture are great starts, but I’d like to see some more really well thought out interfaces like the original Split Screen View Controller. In particular, I think there’s a need for more dashboard-type apps on the tablet. The big killer tablet app is still waiting to be released.
Apple’s position has always been that apps should be so intuitive that the user can easily figure them out without a lot of special prompting or help. This made sense in the early days, but now so many people use their mobile devices (especially tablets) to run fairly complex applications. I’d like to see an on-boarding library added to iOS that implements tutorials, tool tips, etc. in a consistent way rather than having each developer cook up their own.
I’d like to see some explicit support in Xcode for setting up and using test environments, staging environments, etc. Every development house ends up implementing this in weird ways, and many of them end up leaving back doors in their code that could compromise user security.
Xcode has a few application templates for setting up certain application types — I’d like to see more of them.
I’d like to see an API for the services that comprise iTunes, especially the store, and a business model that would incentivize people to build specialty storefronts around the iTunes Store content. For example, a movie store app for people who love horror films, or a jazz-focused app. This would be a great way to monetize an iBook or Newsstand app, as well as other types of apps.
If you’re going to announce an Alexa type device, can you make it one with a FaceTime camera that can be swiveled, so I can have a conversation with friends while working in the kitchen? Or at least support FaceTime audio.
I want to be able to rent a video from my iPhone or Apple Watch and have it downloaded to my Apple TV while I’m at work or driving home. I’d also like to be able to access these APIs as a developer, this would be great for workout apps, among other things.
I’d really like some control over video rentals — my local network sometimes is too congested for streaming, so I’d like to be able to download some content. There’s lots of storage on the AppleTV, but I have no idea how it’s used, or even if it is used. Apple thinks that you shouldn’t have to care where the movie is, but in reality, not everyone has great consistent broadband, especially if you live in a city with a lot of apartments that can tax WiFi spectrum and Cable or telco bandwidth.
I think it’s time for Apple to open up APIs for how iCloud photo sharing works — I find it hard to understand which photos from which devices I should be able to see where. They should fix their own apps, but someone would make a lot of money on an app that makes this easy for users.
I’d like to see more discussion of innovative apps and what’s under the hood. Part of Apple’s role in WWDC is to show people what is possible with their SDK, and they could go farther towards that end.
Business Insider is not my favorite source for Apple news, they are one of those sources who have a pretty obvious anti-Apple bias, and still post advice on how Apple would be so much more successful if they did business more like Dell, HP, and Microsoft.
The hype for iPhone 8 has definitely slowed down current handset purchases, but one thing that seems to be missing from a lot of analyses is the dramatic change in how carriers offer handsets in the US since the iPhone 6 introduction. Most of the US carriers are no longer fully subsidizing phones, which means that the old cycle of automatically getting a new phone when you are eligible is no longer a factor.
Personally, I’m overdue for an upgrade. I want a better camera, I want the M2 motion processor so that I can include stair climbing in my Health app, and I want force-touch and Apple Pay. However, now, it’s much more confusing to buy a new phone, so I’ve held off on replacing my iPhone 5S, which still runs iOS 10 like a champ. Do I wait for the new announcements or get something now? Should I wait until WWDC at least?
Let’s face it, most of our devices are good enough these days. If it isn’t effortless and free to upgrade, we aren’t going to do it without a substantial benefit for our trouble. The market is different now from the days of explosive iPhone sales growth, and I think analysts are overlooking Apple’s ability to sell some of their devices twice via their own phone plan and high-quality refurbishing program.
So, I’m not panicking about the stock, even if the price goes down, Apple has the lowest P/E ratio in their sector and a pretty solid and profitable business. But I still can’t make up my mind about when I’ll replace my current phone.
Apple has been quietly changing the App Store under the hood for a while — approval times are now dramatically lower, and the tools for submission and management of apps have been actively changing for months. I personally have noticed changes to the iTunes Connect user interface and features, sometimes in the middle of a day.
Their major change is long overdue, and will help make independent development more viable. The main feature is the expansion of subscription pricing to a wider range of apps, and support for different tiers of subscriptions. The system will make it possible to offer trail versions, for one thing, and the revenue split on subscription apps will be 85/15 for subscriptions over a year old.
In addition, there will be the ability to pay for ad placement in search results. This, of course, will benefit large publishers a lot, but it also helps even the playing field for indie apps.
It’s always been challenging to make a living from an independent app on the App Store. The ‘pay once’ model has made it tough for developers to set a price and build a sustainable business — raising the potential revenue per customer makes it possible to build a high quality app and keep improving it over time.
Was on my way back from Burning Man when the latest Apple announcements came out. The iPad Pro plus Apple Pencil combination looks like it will give Wacom some heartburn. The larger form factor of the iPad Pro combined with the 3D touch should enable some new forms of interaction; it will be interesting to see what developers do with this, but it’s going to take a while before the ecosystem gets comfortable.
Same goes with WatchOS 2.0 and the new tvOS. That’s a lot of stuff for devs to embrace, especially when they are scrambling to prepare for the iOS 9 release. I know I have a lot of woodshedding to do, including an update to iBuddha for iOS 8 compatibility, and perhaps an iBuddha for Apple Watch.
I don’t think the expansion of the ecosystem is a bad thing at all, and it’s likely to weed out a lot of casual hobbyist developers. The companies most able to take advantage of this explosion of alternatives will be bigger companies, but that also creates an opportunity for someone to provide smaller developers with tools for building apps that can run appropriately across all the platforms. Games are going to go crazy on the new Apple TV, especially if you can handoff from your iPhone or iPod. These announcements are the fruit of the Handoff work that was done in Yosemite; Apple is playing a long game, and it’s not obvious how any one move is supposed to stack up.
More when I’ve had a chance to digest the announcements further and look at docs on the new OS offerings.
My replacement Nike FuelBand arrived a week or two ago; it’s the Nike Fuelband SE. The packaging and the device look exactly like the first model of Fuelband, so I was a bit confused at first, but once you plug the device in, it’s a big difference.
For one thing, the display animations are much faster, requiring less time to check your progress or see what time it is. The most important change in the user experience, though, is the data sync. In the first version of the fuel band you had to press and hold the button (you know, that button that always broke for me on four different fuel bands) in order to sync. It would then link via Bluetooth to your phone and update the app with your progress. It did this very slickly and seamlessly in early versions in the app, but later versions were kind of wonky with this feature.
With the new model of the FuelBand, they do it the way it should have been done in the first place. Launching the *app* will just automatically sync up with the band and get the progress. Much more intuitive, and it seems to work much more reliably as well. It should also put a lot less stress on the button — I’m hoping the new model has a more reliable button mechanism to begin with, but I also will use it less as a result of this change, which is good thinking on their part. The FuelBand works best as a ‘put on and forget’ device.
Nike must be feeling the competition from other fitness trackers, or perhaps the upcoming Apple Watch — the Fuelband SE now is $99 for the stock models, and there are a couple of glitzier-looking colors that run $149.
This article about the iOS8 Message app has a lot of great insight about how one can improve a commonly-used feature , and the importance of attention to detail. The genius of this change is that they added an amazing amount of power, but what the user sees is not so different from iOS7 that they would get lost.
The only downside is that the change isn’t easy to discover for everyone. Tap and hold is pretty common now — he points out that many messaging apps like WhatsApp have it, and it’s something that Pinterest uses as well — but it’s not always clear in an interface what things support it.
These instantly sent pieces of media are also ephemeral. You have to explicitly ask to save them, or they self-destruct after 2 minutes.
tl;dr – if you tap and hold on the microphone or camera icon in your iMessage screen, you can send voice or pictures or video without launching another app. They’ve also made tapping on the camera icon show you the most recently taken photos so you can send them without searching. Easy-to-miss, but smart changes.