Categories
Blog

Meta: WordPress has changed a lot

Apparently I’ve missed some major feature changes to WordPress since I last actively edited this site. The tools now enable more control for editing site-wide, and what used to be called a “block” in WordPress seems to be different. Blocks used to be layout components in the site them, but now there’s a block structure to every post. Looks very powerful, but now I need to catch up. Starting with upgrading my theme.

Categories
iOS development iPhone Mobile News Uncategorized user experience UX

Digesting the new Apple Announcements

Was on my way back from Burning Man when the latest Apple announcements came out. The iPad Pro plus Apple Pencil combination looks like it will give Wacom some heartburn. The larger form factor of the iPad Pro combined with the 3D touch should enable some new forms of interaction; it will be interesting to see what developers do with this, but it’s going to take a while before the ecosystem gets comfortable.

Same goes with WatchOS 2.0 and the new tvOS. That’s a lot of stuff for devs to embrace, especially when they are scrambling to prepare for the iOS 9 release. I know I have a lot of woodshedding to do, including an update to iBuddha for iOS 8 compatibility, and perhaps an iBuddha for Apple Watch.

I don’t think the expansion of the ecosystem is a bad thing at all, and it’s likely to weed out a lot of casual hobbyist developers. The companies most able to take advantage of this explosion of alternatives will be bigger companies, but that also creates an opportunity for someone to provide smaller developers with tools for building apps that can run appropriately across all the platforms. Games are going to go crazy on the new Apple TV, especially if you can handoff from your iPhone or iPod. These announcements are the fruit of the Handoff work that was done in Yosemite; Apple is playing a long game, and it’s not obvious how any one move is supposed to stack up.

More when I’ve had a chance to digest the announcements further and look at docs on the new OS offerings.

Categories
Health monitoring iPhone user experience UX

Back to the Nike Fuelband

My replacement Nike FuelBand arrived a week or two ago; it’s the Nike Fuelband SE. The packaging and the device look exactly like the first model of Fuelband, so I was a bit confused at first, but once you plug the device in, it’s a big difference.

For one thing, the display animations are much faster, requiring less time to check your progress or see what time it is. The most important change in the user experience, though, is the data sync. In the first version of the fuel band you had to press and hold the button (you know, that button that always broke for me on four different fuel bands) in order to sync. It would then link via Bluetooth to your phone and update the app with your progress. It did this very slickly and seamlessly in early versions in the app, but later versions were kind of wonky with this feature.

With the new model of the FuelBand, they do it the way it should have been done in the first place. Launching the *app* will just automatically sync up with the band and get the progress. Much more intuitive, and it seems to work much more reliably as well. It should also put a lot less stress on the button — I’m hoping the new model has a more reliable button mechanism to begin with, but I also will use it less as a result of this change, which is good thinking on their part. The FuelBand works best as a ‘put on and forget’ device.

Nike must be feeling the competition from other fitness trackers, or perhaps the upcoming Apple Watch — the Fuelband SE now is $99 for the stock models, and there are a couple of glitzier-looking colors that run $149.

Categories
iPhone user experience UX

iOS Messaging improvements subtle but powerful.

This article about the iOS8 Message app has a lot of great insight about how one can improve a commonly-used feature , and the importance of attention to detail. The genius of this change is that they added an amazing amount of power, but what the user sees is not so different from iOS7 that they would get lost.

The only downside is that the change isn’t easy to discover for everyone. Tap and hold is pretty common now — he points out that many messaging apps like WhatsApp have it, and it’s something that Pinterest uses as well — but it’s not always clear in an interface what things support it.

These instantly sent pieces of media are also ephemeral. You have to explicitly ask to save them, or they self-destruct after 2 minutes.

tl;dr – if you tap and hold on the microphone or camera icon in your iMessage screen, you can send voice or pictures or video without launching another app. They’ve also made tapping on the camera icon show you the most recently taken photos so you can send them without searching. Easy-to-miss, but smart changes.

Categories
Blog Internet Marketing social media user experience UX

Transforming social media into CRM

This new service, Reamaze, provides small businesses with a social-media based CRM solution. Great idea, and another example of leveling the playing field between small businesses and their huge enterprise competitors. Social media can be very time-consuming for smaller businesses, but done right is a very cost-effective channel for customer service.

Categories
Mobile News user experience UX

New BlackBerry OS gesture-based, see new users try it out

People trying BlackBerry 10 for the first time. Sounds like there’s a learning curve for the completely-gesture-based system.  Wonder how easy to use it will be once you’ve learned it.  Swiping from the bezel onto the screen has become a common enough gesture on mobile that people may get it quickly.